Barley and Tabby’s Big City Tales ( Textures and Asset Modeling)
Amp Side view ( modelling and textures)

Amp Side view ( modelling and textures)

Amp Front view ( modelling and textures)

Amp Front view ( modelling and textures)

Amp Front view ( modelling and textures)

Amp Front view ( modelling and textures)

Concept art provided by the studio

Concept art provided by the studio

Amp turntable ( no textures)

Spiky Plant ( modelling and textures)

Spiky Plant ( modelling and textures)

Concept provided by the studio

Concept provided by the studio

Spiky Plant Turntable

Watch ( modelling and textures)

Watch ( modelling and textures)

Watch ( modelling and textures)

Watch ( modelling and textures)

Watch ( modelling and textures)

Watch ( modelling and textures)

Concept provided by the studio

Concept provided by the studio

Tablet (modelling and texturing)

Tablet (modelling and texturing)

Concept provided by the studio

Concept provided by the studio

Tablet Turntable

Barley and Tabby’s Big City Tales ( Textures and Asset Modeling)

Here are some assets I worked on for a linear animation project for Nickelodeon. I modeled and textured the assets according to the concepts provided.
I used MODO for the modelling, Zbrush for sculpting, and Substance Painter for the textures.

More artwork